Kampframmer
Esq.
+313|2254|Amsterdam

Trotskygrad wrote:

menzo wrote:

kampf and me were trying who could get to 10KM the fastest, we used theses mods

my record is 28 or 29 seconds

Advanced Decoupler
Wobbly Rockets
Silisko Industries Doughnut Research & Spacecraft Development
you have any engine explosions yet?
Quite a few actually
menzo
̏̏̏̏̏̏̏̏&#
+616|3857|Amsterdam‫

Trotskygrad wrote:

menzo wrote:

kampf and me were trying who could get to 10KM the fastest, we used theses mods

my record is 28 or 29 seconds

Advanced Decoupler
Wobbly Rockets
Silisko Industries Doughnut Research & Spacecraft Development
you have any engine explosions yet?
i had to time my second stage so i could deploy it a fraction before the first would explode at 8000meters

Last edited by menzo (2011-08-19 11:31:14)

https://i231.photobucket.com/albums/ee37/menzo2003/fredbf2.png
Naturn
Deeds, not words.
+311|4017|Greenwood, IN
I'm addicted to this game.  So far I can't get past 3000m/s on a multistage rocket.
menzo
̏̏̏̏̏̏̏̏&#
+616|3857|Amsterdam‫

Naturn wrote:

I'm addicted to this game.  So far I can't get past 3000m/s on a multistage rocket.
that is straight up? and with or without mods?
https://i231.photobucket.com/albums/ee37/menzo2003/fredbf2.png
Naturn
Deeds, not words.
+311|4017|Greenwood, IN
With mods and straight up.
mikkel
Member
+383|4012
Getting past 3km/s is pretty easy without mods if you use solid boosters for the initial launch, liquid for the long haul, and a single solid booster after that. You can get above 3km/s easy even without the last solid stage.
Trotskygrad
бля
+354|3410|Vortex Ring State
what mods?
Adams_BJ
Warman is a hermaphrodite.
+2,022|4034|Little Bentcock
stable orbit 112km
Adams_BJ
Warman is a hermaphrodite.
+2,022|4034|Little Bentcock
how to I use the BF2s uploader? Ive uploaded it just can't get it to show up?
nukchebi0
Пушкин, наше всё
+387|3735|New Haven, CT
How do radial decouplers work? I want to have more than three engines in a stage.
menzo
̏̏̏̏̏̏̏̏&#
+616|3857|Amsterdam‫

nukchebi0 wrote:

How do radial decouplers work? I want to have more than three engines in a stage.
you but them on the side of you craft at attach boosters to them
https://i231.photobucket.com/albums/ee37/menzo2003/fredbf2.png
krazed
Admiral of the Bathtub
+619|4191|Great Brown North
early on.... https://static.bf2s.com/files/user/3949/kerbal/woops.jpg

later.... this is where i dropped my last booster and just drifted
https://static.bf2s.com/files/user/3949/kerbal/seperation.jpg


and this is where i shut it off due to boredom
https://static.bf2s.com/files/user/3949/kerbal/bored.jpg
SonderKommando
Eat, Lift, Grow, Repeat....
+564|4071|The darkside of Denver
The Al Bashara mkI
https://static.bf2s.com/files/user/12050/Al%20Bishara%20mk%20I.jpg
rdx-fx
...
+955|4002

Stimey wrote:

Your rockets arent gigantic enough. That or he bugfixed the thing that makes em all twistu
Use linkage struts to reinforce the structure. Keeps things from getting all twisty in flight.

Also a very weight efficient way to hold the forces of multiple stages.
See those 3 stacks of 24 solid rocket boosters? Each stack of 24 has exactly ONE radial decoupler holding it to the 2nd stage.

Note the small linkages connecting the center three-way liquid fuel tanks.  Without those small links, the whole assembly spreads apart and develops a bad oscillating twist when the outer solid stage is firing.

https://img269.imageshack.us/img269/2549/kspstruts.png


And just at zero fuel separation:
https://img844.imageshack.us/img844/2533/alphax3testflight003.png

All default parts.
bennisboy
Member
+829|4057|Poundland
How did you guys fix the download corruption?
Trotskygrad
бля
+354|3410|Vortex Ring State
Trotskygrad
бля
+354|3410|Vortex Ring State

rdx-fx wrote:

Stimey wrote:

Your rockets arent gigantic enough. That or he bugfixed the thing that makes em all twistu
Use linkage struts to reinforce the structure. Keeps things from getting all twisty in flight.

Also a very weight efficient way to hold the forces of multiple stages.
See those 3 stacks of 24 solid rocket boosters? Each stack of 24 has exactly ONE radial decoupler holding it to the 2nd stage.

Note the small linkages connecting the center three-way liquid fuel tanks.  Without those small links, the whole assembly spreads apart and develops a bad oscillating twist when the outer solid stage is firing.

TODO: FIX GAL IMAGES


And just at zero fuel separation:


All default parts.
yeah struts are nice to prevent the twist syndrome

I've had rockets fail from twisting too much
krazed
Admiral of the Bathtub
+619|4191|Great Brown North
https://static.bf2s.com/files/user/3949/kerbal/lol.jpg


so far my highest speed achieved is 5908.7
Pure_Beef_68
Pure_beef_69 -1
+20|3365

rdx-fx wrote:

Stimey wrote:

Your rockets arent gigantic enough. That or he bugfixed the thing that makes em all twistu
Use linkage struts to reinforce the structure. Keeps things from getting all twisty in flight.

Also a very weight efficient way to hold the forces of multiple stages.
See those 3 stacks of 24 solid rocket boosters? Each stack of 24 has exactly ONE radial decoupler holding it to the 2nd stage.

Note the small linkages connecting the center three-way liquid fuel tanks.  Without those small links, the whole assembly spreads apart and develops a bad oscillating twist when the outer solid stage is firing.

TODO: FIX GAL IMAGES


And just at zero fuel separation:


All default parts.
Got some zoomed out pics of that? Any in-flight ones too?
bennisboy
Member
+829|4057|Poundland
ergh, I hate linkage struts. Everytime i try to connect the second piece of it, it just disconnects the part I wanted to connect the strut to. It's like, click where I want the strut to start, no problem, click where I want it to finish, piece disconnects from the rest of the rocket
Trotskygrad
бля
+354|3410|Vortex Ring State

bennisboy wrote:

ergh, I hate linkage struts. Everytime i try to connect the second piece of it, it just disconnects the part I wanted to connect the strut to. It's like, click where I want the strut to start, no problem, click where I want it to finish, piece disconnects from the rest of the rocket
yeah I have the same problem
SonderKommando
Eat, Lift, Grow, Repeat....
+564|4071|The darkside of Denver

Trotskygrad wrote:

bennisboy wrote:

ergh, I hate linkage struts. Everytime i try to connect the second piece of it, it just disconnects the part I wanted to connect the strut to. It's like, click where I want the strut to start, no problem, click where I want it to finish, piece disconnects from the rest of the rocket
yeah I have the same problem
me too.  Its a very very intricate process.  I've gotten the hang of it though.
Trotskygrad
бля
+354|3410|Vortex Ring State
I'd call it more annoying than intricate tbh
Pure_Beef_68
Pure_beef_69 -1
+20|3365

SonderKommando wrote:

Trotskygrad wrote:

bennisboy wrote:

ergh, I hate linkage struts. Everytime i try to connect the second piece of it, it just disconnects the part I wanted to connect the strut to. It's like, click where I want the strut to start, no problem, click where I want it to finish, piece disconnects from the rest of the rocket
yeah I have the same problem
me too.  Its a very very intricate process.  I've gotten the hang of it though.
when you click to connect the strut, just dont move the mouse, that way you wont move the piece and you then click it back into position
bennisboy
Member
+829|4057|Poundland

Pure_Beef_68 wrote:

SonderKommando wrote:

Trotskygrad wrote:


yeah I have the same problem
me too.  Its a very very intricate process.  I've gotten the hang of it though.
when you click to connect the strut, just dont move the mouse, that way you wont move the piece and you then click it back into position
except I'm using a laptop touchpad, and I use the actual mouse button rather than the touchpad to click, so there is no way I move the piece. And  half the time when I click to reconnect, the strut doesnt even finish. Gameis very buggy, but hey, its form like one man, so cant complain!

Also mods make this game wurst. Makes it too easy

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